AI Insights · Timothy · January 2024
Top 5 Hybridcasual Games on iOS in Sweden Q4 2023
Explore the performance of the top 5 hybridcasual games on iOS in Sweden during Q4 2023, including insights on downloads, revenue, and active users.
In Q4 2023, the top 5 hybridcasual games on iOS in Sweden showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each of these games and their metrics, based on data from Sensor Tower.
Triple Match 3D from Boombox Games LTD saw a steady revenue stream, peaking at around $14K in the last week of December. Downloads fluctuated, with a notable spike to 1.1K in early October and another peak of 1K in mid-December. Weekly active users increased from 4.1K in late September to 6.3K in mid-December, ending the quarter at 5.6K.
Stumble Guys by Scopely, Inc. experienced significant fluctuations in revenue, starting at $15K in late September and dropping to $3.4K by mid-December, before rising again to $8.6K in the final week of December. Downloads also varied, peaking at 3.6K in early October and decreasing to 1.6K by early December, with a slight increase to 2.5K at the end of the quarter. Weekly active users showed a decline from 50.9K to 44.7K throughout the quarter.
Rush Royale: Tower Defense TD by MY.GAMES B.V. had a revenue peak of $13.6K in the last week of December, with notable increases in late October and mid-December. Downloads remained relatively low but saw a rise to 793 in the final week of December. Weekly active users showed minor fluctuations, ending the quarter at 8.6K.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had a revenue peak of $6.9K in late October, with fluctuations throughout the quarter. Downloads peaked at 3.3K in late October, followed by a decline, ending the quarter at 926. Weekly active users saw a peak of 6.1K in late October, decreasing to 2K by the end of December.
Tile Busters: Match 3 Tiles by Spyke Games had consistent revenue, peaking at $4.8K in late November. Downloads remained low, with a maximum of 723 in early October. Weekly active users saw a peak of 4.4K in early December, ending the quarter at 3.6K.
For more detailed insights and data on these games, visit Sensor Tower.